OCZ nia Game Controller Unreal Tournament 3 Driver
This revolutionary game controller lets you rush into the fray using the and Unreal Tournament 3, but you can use the nia with any game that. If the Neural Impulse Actuator (NIA) from OCZ could really read thoughts, it'd be a little disappointed right now. Nearly half of game developers want to unionize. 6h ago In our short time with the "brain mouse" controller, we had some motions while getting destroyed in a match of Unreal Tournament 3. I bought UT3 on PC when it first came out, but didnt play much at all due to not being able to use my /PS3 controller. So I went to the PS3 Missing: OCZ nia.
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OCZ nia Game Controller Unreal Tournament 3 Driver
After calibration, it was clear the sensor was able to detect eye movement, but responded completely without regard to glance direction, making its utilization in-game nearly impossible.
OCZ Neural Impulse Actuator (nia) - The Log Day 24 Input Devices OC3D Review
From my brief encounter with the nia, I think it is clear to see how much potential this hardware has. It was an extremely surreal experience causing the slightest influence on input with my hands sitting on my lap.
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In the few hours I was using the nia, it did feel like I was hitting a 'brain training' wall. I found it impossible to control any of Beta or Alpha inputs while in-game and, as I said, Glance was OCZ nia Game Controller Unreal Tournament 3 non-starter, which has left me feeling a little bit disappointed, despite it probably being totally down to me. Heading down to HQ, I knew the device would have limitations, but the little kid in me was imagining it granting me near-psychic powers.
Unfortunately, after several hours of trying and still only being able to control one input, those limitations look to be greater than I thought. That being said though, I have every confidence that had I played with settings and kept the thing on my head for a few hours a day, I would learn to master more of the inputs and utilize them during gameplay.
OCZ's Neural Impulse Actuator - The Tech Report - Page 2
So if you are looking at buying the nia, I urge you to realize that you are buying a heavily scaled-down version of what you have envisaged. It is a wonderfully useful and clever piece of tech, but I really feel that the technology as a PC input device is at stage 1 of its development. Next up it was Graham's turn, and once again after spending a short time configuring the nia, he headed straight in for a game of Pong: Unlike Llwyd, Graham needed to perform much more prominent muscle actions in order to get the paddle to OCZ nia Game Controller Unreal Tournament 3.
This also resulted in Graham having little control over the paddle meaning it was either in an an up or down position, and hardly ever in the middle. Here's what Graham had to say: Graham Newton First impressions of the nia for me were a mixture of awe factor, with a little inkling of 'Is that it?
A simple rubber headband, a box and some wires, but what more do you need? After looking on through the installation, we arrived at the main menu. Here we were introduced to the friendly animatronic-voiced woman that told us how to begin the tutorial.
I also gave Codemasters' shiny racing game Race Driver: The default "Race" control scheme didn't seem to work with this game, so I had to create my own, binding the "glance" sensor to steering and the "muscle" sensor to acceleration and braking. My first attempt was equally hopeless, but I failed to get better OCZ nia Game Controller Unreal Tournament 3 time in this case. I think the culprit was the glance sensor, which seemed a little too slow and flaky for tight turns.
The awkwardness of having to look away from the road to steer probably didn't help, either. Frustrated and making no real OCZ nia Game Controller Unreal Tournament 3, I gave up about an hour later and ended up focusing my efforts on UT3. After a few days of familiarizing myself with the NIA in Epic's multiplayer shooter, the only phrase I can think of to define the experience is "almost great.
Source if I try hard enough. After so many years, the keyboard and mouse almost feel like a second set of limbs.
Heads-on with OCZ's Neural Impulse Actuator
Like I said earlier, though, the NIA throws that out the window. You may know a given map, and you may have a deep-seated knowledge of strategies required to control it.
But trying to glance left to strafe while a rocket rushes toward you is much, much harder than it sounds. The same goes for something as simple as navigating a map.
The biggest problems I faced came from trying to stop the player moving around the screen. In games such as UT3 you tend to move around the majority of the time. However in Counter-Strike Source, there is a balance of running, walking and holding.